Playtest Notes
The Missing Piece » Devlog
Playtest 1 Notes:
- The players talk to each other
- Thinks shoots green box or each other
- Maybe there is another signifier that is is an enemy
- No issue with him touching the enemy
- Fix spawn point of the player’s bullet
- Family oriented visuals
- Visual clue for each ability
- Fix movement - feels sluggish
- More visual significant
- Will play with family and friends due to the humble sprites + coop game
- Animation would be good
Play-tester Pictures:
Playtest 2 notes:
(Notes:
- Order of operations of players on how to solve each puzzle
- Stage the obstacles in order to teach the players their special abilities)
- While play-testing players were communicating about their special powers - this could be indicated with words or labels unless there is a proper tutorial room
- Players were confused with their goal.
- Frog should be fixed
- Washer was visually more attractive than boxes - should reverse the visual hierarchies
- Bottles are a bit ambiguous - since it is an interactable object, players thought it is valuable to the game-play
- Put the wall collider bit up
- In terms of the progress of the level design - increase the complexity while teaching more
- Give some task to do when one player is solving the puzzle
- The story is dark but visual is too light(enemy does not look threatening) so add the emotion on the scene with lights and sounds
Playtest 3 note:
- Personality to the each players
- Sprite order messed up
- First level - going to the secret room -
- Controller
- Powers of the players are fairly balanced
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