Postmortem


what went right:
- Having interactive objects like the closet and drawers
- Players are able to steal everything in 10 seconds once they are familiar with the positions of the objects
- Having the alarm clock as a game-over trigger to make the game more challenging
- Use the arm as an in-game UI to add more narrative to the game


what to add in the future:
- Sound effects and background music
- More levels/rooms to choose from
- More items, including interactable, stealable, and game-over triggering ones

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