Postmortem


What went right?

We were successful in creating the cards of our game, they were simple and the drawing helped to image from each card helped to portray a monster that the players were collecting. We also had intriguing ideas such as the forcing combat within our game when a player is one box from each other, this would force players to think about where they would be moving and the board was interesting as you could only cross where the bridges were meaning there was a chance to get cornered into a section. 

What went wrong?

The main struggle of our game was balancing. At first the movement for the game was to powerful, you would move too fast and some players could move 20 spaces and other could only move 3. We tried to fix this by lowing the speed stats in our game, but what that did was it slowed down our game, making the first part of it (getting a body part) very uninteresting. We also had a problem with death in our game, We wanted players to keep playing even once they died because we wanted to make it harder for the strongest player to get body parts, especially if they had to be wary of the other players that could be coming after them. But with the death and respawn in our game, it left players that have already died to become the weakest, meaning players felt that it was pointless to continue playing. We tried to fix this issue by adding stat card pick ups but this didn't do much because the players were still moving slowly, making the game move slower. One of our rules in the game was that attacker's can't die, this would give players an incentive to attack, but with how the round goes, attacking was still pointless unless you were certain that you could kill them, or else you are the one to die next round. Plus with writing a player's stats on a sheet, it was also difficult for other players to see their opponent's stats making it harder for players to want to attack. 

What are our next steps?

Our next steps would be to balance the game better. Death in our game shouldn't be something players should try to avoid, we could try to make death something players want because there could be greater power-ups when you die. I also think making this more a social game would be great, especially in teams. Teams would give players more strategic options in player the game and it could be more fun, as if you were to die, you can still win by helping out your team. We would also fix the movement within our game, players enjoyed moving fast so it would be a good idea to increase the speed stats on the cards and on player base stats. We would also fix the problem with being able to see the stats of the other players, we could make the sheets bigger for we would player around with what could represent stat points in our game. 

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