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Spooky Strategy

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Devlog

  • Postmortem
    December 16, 2019 by Analisse
    What went right? We were successful in creating the cards of our game, they were simple and the drawing helped to image from each card helped to portray a monster that the players were collecting. We... Continue reading
  • Playtest Notes
    September 09, 2019 by Analisse
    Playtest Notes: First Test (Three Players) Attack each other makes it more fun and competitive Player that loses keeps one card Player that wins picks one card they need from loser’s pile Round 1: T... Continue reading
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