Playtest Notes - Wonderville
Mythological Madness » Devlog
Playtest at Wonderville - December 6, 2019
When playtesting the game, a few testers stated that the attack buttons that were on screen need to be much larger. At that point, the buttons and the text written on them were too small for anyone to understand their purpose. Another note, the pause button we currently have in the game glitches and does not work as intended. Lastly, while the health bar work and the enemy took damage, the bar did not show that change. The was stuck at full until the character died and disappeared.
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Mythological Madness
A Mobile AR Game
Status | Prototype |
Author | Analisse |
Tags | 3D, Augmented Reality |
More posts
- PostmortemDec 16, 2019
- Demo Videos & NotesDec 16, 2019
- Playtest Notes - Games Club @ The New SchoolDec 16, 2019
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